{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf250
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\margl1440\margr1440\vieww11800\viewh15800\viewkind0
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural

\f0\fs24 \cf0 KotH, or King of the Hill, is a remake of Geoff Crammond's  classic The Sentinel for the iPhone. It won't take too much poking around the source tree to realise that this is based of John Carmack's Wolf3D port. I got rid of a good chunk of the Wolf code, but there is plenty of Wolf stuff left, and there is scope for tidying things further. Most  obviously the player is still represented by the player_t struct, and even has variables for weapons, ammo and armour!\
\
The aurally alert will notice that there is no sound. I'm no musician, so the first release is silent. If I add any sound it will be spot effects only. Listen to something nice on the iPod - or get hacking!\
\
The graphics code is reasonably fast. It reliably hits 30fps been with big (64x64) landscapes. There are several obvious improvements - too many things are drawn one at a time. However, the landscape is more optimised, and takes the biggest chunk of CPU time anyway.\
\
James Weatherley\
james@weatherley.net\
\
}